|
PROGRESS UPDATE
|
PLAN FOR NEXT MONTH / WEEK (Including Possible Contingency Plans If
Problems Anticipated)
|
Mon W/B 18/01/16
(Detailed Weekly Summary)
|
|
|
Mon W/B 25/01/16
(Detailed Weekly Summary)
|
I began and finished my Ideas generation by creating a mind map, had
a little difficulty coming up with ideas for specific things such as
environment settings such as a forest based in a horror game etc. I also completed creating my Project pitch
proposal.
|
Next Week – Begin my secondary research of survival games and
different environments.
|
Mon W/B 01/02/16
(Detailed Weekly Summary)
|
I just started collecting my secondary research by gathering pictures
of different survival games and locations. No difficulty found.
|
Next Week – Continue with secondary research by gathering more
pictures and videos, if unable to attend college will perform research at
home.
|
Mon W/B 08/02/16
(Detailed Weekly Summary)
|
Continued to gather more images and videos for my project.
|
Next Week – Finish up on the Secondary research and start initial
write up for Primary Research.
|
Mon W/B 15/02/16
(Detailed Weekly Summary)
|
Just finished up my Secondary research and just began writing up the
questions for my survey.
|
Next Week – Email people my survey and wait for replies.
|
Mon W/B 22/02/16
(Detailed Weekly Summary)
|
Just sent out my survey and have finally received a few surveys
filled out. The only difficult part was finding people to fill out my survey.
|
Next Week – Will acquire the rest of my survey results and begin to
analyse them. Will also begin to create concept designs.
|
Mon W/B 29/02/16
(Detailed Weekly Summary)
|
Finally received the rest of my results and just uploaded the results
to blogger. Also started up on creating concept designs of my Island.
|
Next Week – I will continue with designing concept art for my
environment.
|
Mon W/B 07/03/16
(Detailed Weekly Summary)
|
I’m continuing to design more concept art and generate different
layouts for the Island.
|
Next Week – Finish up on the concept art.
|
Mon W/B 14/03/16
(Detailed Weekly Summary)
|
Finish the last of my concept art designs. Started working on the
layout in Unity.
|
Next Week – Finish up the layout and begin working on movement
mechanics.
|
Mon W/B 21/03/16
(Detailed Weekly Summary)
|
Finished up the basic layout of my Island and started on the movement
mechanics in the game.
|
Next Week – Start to add assets and the creation of are more advanced
terrain
|
Mon W/B 28/03/16
(Detailed Weekly Summary)
Mon W/B 4/04/16
(Detailed Weekly Summary)
|
Started to add my assets such as trees and begin to create a more
advanced terrain layout.
Continue adding assets.
|
Continue to edit terrain and assets.
|
Mon W/B 11/04/16
(Detailed Weekly Summary)
|
Began to create a shore line and adding a campsite.
|
Finish up with the terrain.
|
Mon W/B 18/04/16
(Detailed Weekly Summary)
|
Finally finished up creating the whole environment layout.
|
Finish up with assets and begin texturing
|
Mon W/B 25/04/16
(Detailed Weekly Summary)
|
Finished adding my house to the environment. I’m now starting to
texture my environment.
|
Finish up texturing.
|
Mon W/B 02/05/16
(Detailed Weekly Summary)
|
Finished texturing all assets and terrain.
|
Begin testing level
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Mon W/B 09/05/16
(Detailed Weekly Summary)
|
Just tested my level and it all seems to work fine however if played
with certain settings the game can begin to lag.
|
Export game and start to get feedback.
|
Mon W/B 16/05/16
(Detailed Weekly Summary)
|
Just exported a clip of my Final Major Project to YouTube and just waiting to get
some responses.
|
Analyse feedback.
|
Mon W/B 23/05/16
(Detailed Weekly Summary)
|
Finally got some feedback and started analyzing the results.
|
Start the evaluation and finish feedback analysis.
|
Mon W/B 30/05/16
(Detailed Weekly Summary)
|
Finished analyzing my feedback and just started and finished my
overall evaluation.
|
End of Project.
|
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PROGRESS UPDATE
|
PLAN FOR NEXT MONTH / WEEK
(Including Possible Contingency Plans)
|
Christopher Lucas Final Major Project
FMP Production Diary
FMP Assignment Brief
Assignment
Brief
Qualification
|
Level 3 Extended Diploma in
Creative Media Production – Games Design
|
|||||||||
Unit
number and title
|
Unit 4 -
Creative Media Production Management Project
Unit 5 -
Working to a Brief in the Creative Industries
|
|||||||||
Assessor
name
|
Iain Goodyear
|
|||||||||
Date
issued
|
Monday 8th
February, 2016
|
|||||||||
Hand
in deadline
|
Friday 10th
June, 2016
|
|||||||||
Assignment
title
|
IG3 Final Major Project
|
|||||||||
Purpose
of this assignment is to:
Unit 4 LO1: Be able to originate, develop and
research an idea for a media product
Unit 4 LO2: Be able to pitch a proposal for a
media product
Unit 4 LO3: Be able to manage
a production process to create a media product.
Unit 5 LO1: Understand the requirements of
working to a brief
Unit 5 LO2: Be able to develop a planned response
to a brief
Unit 5 LO3: Be able to apply a response to a
brief
Unit 5 LO4: Be able to review
work on completion of a brief.
|
||||||||||
Scenario
As a games design specialist approaching the end
of your two year programme of study, the time has come to demonstrate your
ability in managing an independently devised production through the stages of
pre-production, production and post-production.
You must devise initial ideas and select one that
you will further develop using a broad combination of skills that you have
acquired over the past two years of studying your BTEC extended diploma.
The project must relate to one or more
disciplines across audio, game design, concept art, 2D digital graphics and
3D modelling.
You must demonstrate that you are able to plan in
advance all stages of production and adhere to a production schedule that you
yourself have devised.
You must also, if encountered, evidence how you
adapt to changes in your production schedule and overcome production
difficulties.
Good luck!
This
assignment will demonstrate that you can do the following:
·
Independently
manage a creative games design related production from start to finish.
·
Produce
pre-production evidence for a specific games design related production.
·
Use
games design related production technologies to produce and post-produce a
specific games related production.
|
||||||||||
Task 1 – Different
Types of Creative Production Briefs
Define and
summarise the following range of creative production briefs:
In
addition, you must also provide a summary of professional self-development
opportunities working to each of the briefs would provide for you in the
following categories:
1.
Communication
2.
Time
management
3.
Technical
skills
4.
Career
progression
In
addition, you must gather examples of creative production client briefs and
annotate said examples, providing information in your own words under the
following categories:
1.
Who
is the client?
2.
What
media product(s) does the client require?
3.
What
is the timescale to deliver the product(s) to the client?
4.
Who
is the intended target audience the client wishes the product(s) to appeal
to?
5.
What
are the legal and ethical issues relating to the production?
6.
What
constraints do you have to work within (budget, length of product, format)?
This
provides evidence for unit 5 P1, M1, D1
|
||||||||||
Task 2 – Ideas
Generation
Use a range
of idea generation techniques, including mind maps, spider diagrams and any
other appropriate methods, to come up with some initial ideas for a specific games
design production.
This provides evidence for unit 4 P1,
M1, D1 & unit 5 P2/M2/D2
|
||||||||||
Task 3 – Final
Major Project Pitch
Prepare a pitch
·
Finalise ideas for your games
releated product
·
Prepare a project proposal in
response to the brief
·
Prepare a presentation including
visual aids, delegate notes and presenter’s notes
·
Give the presentation in the form
of a pitch to the client
This provides evidence for unit 4 P2/M2/D2
|
||||||||||
Task 4 - Research
Produce detailed research specific to your chosen
Final Major Project idea. This research must include:
·
Technical
code analysis of relevant games related products that have influenced your
own Final Major Project idea.
·
Analysis
of any websites, books and journals that you have researched to help you form
your Final Major Project idea.
·
Primary research via questionnaire and/or
focus group.
This provides evidence for unit 4 P1,
M1, D1
|
||||||||||
Task 5 – Pre-Production
Use pre-production techniques to draw up plans for
your chosen production.
You must include the following, but are not
limited exclusively to (specific to your production idea):
·
Sketches and initial
art work/design concepts
·
Level designs
·
Game scripting
schematics
·
Sound design
scripts
·
Risk assessments
·
Character
designs
·
Game narrative
descriptions
·
Character
profile descriptions
·
Colour palettes
This provides evidence for unit 4 P3,
M3, D3 & unit 5 P3/M3/D3
|
||||||||||
Task 6 – Final
Major Project Production
Produce the media production as per the brief.
This provides evidence for unit 4 P3,
M3, D3 & unit 5 P3/M3/D3
|
||||||||||
Task 7 - Evaluation
Using a range of web 2.0 technologies, evaluate
your success in responding to your Final Major Project brief.
You must first gather audience feedback through
online exhibition and the collation of questionnaire and focus group audience
feedback. This feedback must be compiled and analysed prior to producing your
evaluation.
Your evaluation must contain detailed information
that is specific to the following areas of your Final Major Project:
1. Technical
quality of final product (images, footage, use of sound, editing, layout,
composition)
2. Production
skills you have newly acquired and existing skills you have further developed
3. How
closely your final product matches your original intentions (outlined in your
Final Major Project proposal)
4. Time
management and problem solving (scheduling, practical constraints and
strategies you used to overcome constraints)
5. Reaching
your target audience (audience response, your reactions to positive and
negative criticism with reference to audience feedback you have gathered)
6. Summary conclusion of how you
would respond to your project brief if you were to do it again
This provides evidence for unit 5 P4,
M4, D4
|
||||||||||
Evidence checklist
|
||||||||||
Task
1: 1 x word processed report that provides detailed information relating to
different types of creative production briefs.
|
[
]
|
|||||||||
Task
2: A range of ideas generation evidence using a broad range of appropriate
techniques.
|
[ ]
|
|||||||||
Task
3: 1 x final project proposal form. 1 x visual slideshow for use in pitch. 1
x set of cue cards for use in pitch. 1 x recorded video of pitch
presentation.
|
[ ]
|
|||||||||
Task
4: Primary research evidence via questionnaire and/or focus group. Secondary
research analysis gathered from a range of secondary sources. 1 x secondary
research references document produced in MS Word.
|
[ ]
|
|||||||||
Task
5: A range of pre-production documentation that is appropriate to your chosen
production.
|
[ ]
|
|||||||||
Task
6: 1 x final major project production.
|
[ ]
|
|||||||||
Task
7: 1 x detailed evaluation produced using a range of web 2.0 technologies.
|
[ ]
|
|||||||||
Sources
of information
|
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